
Ever bang a giant fake rabbit woman in an open field? No?!? Oh....um.. me either.
I'm sure Kenji will instantly revoke my editing privilages upon seeing this.
Good evening to all inhabitants of Azeroth. I would like to inform each and every one of you that on the Azgolar server, we are creating a guild full of the most talented players in World of Warcraft. Our guild name is . Why have we decided upon ? Easy...because it's a fact. Those that face us will soon realize that we are the best in the business at what we do, and that's destroying the opposition.
About Us
We are a large collection of friends and e-friends, 95% who have received various official Arena rewards and accolades, who have decided to lay waste to the twink brackets. We will devote nothing short of 100% energy towards this guild and we will accomplish each and every goal we set out. Almost all of our current members have 2500+ Arena teams. However, dominating the 80 scene can only be amusing for so long. Perusing the battlegroup forums has revealed that the lower brackets are quite competitive and exceptionally active. I expect nothing but the best from my guild. We will be buffed to the maximum each and every time you see us in the battleground. Not just merely alchemy consumable but raid boss buffs, among others. Each time you see us, we will make an impression. Do not take us lightly.
Do you want to be a part of the greatest collection of WoW talent and be a major player on the twink scene?
What we are looking for
We are looking for that special WoW player who devotes a majority of their time to World of Warcraft. Average daily playtime MUST be at least six hours or your application will not even be considered. Our usual playtime is 4 PM-12 AM but that is a tentative schedule and may change if I think we need more practice.
I will not accept "lone wolf" type players. You must be 100% dedicated to the team. Your individual success in a battleground is irrelevant. If you are not contributing 100% towards the guild's goal, then I will not allow you to queue for a battleground for three days. I will NOT have a guild member embarrass myself or my guild's name.
Second, we are not accepting TRANSFER players. There is a 99.99% chance there is something wrong with your character. I am NOT accepting imperfect characters into my guild. You will start from scratch with us. We shall provide you with the best equipment in the bracket. You will spend your days grinding as a level one, LEARNING about your class as each and every individual exp. bubble fills. There will be not one level where you don't learn something new.
Furthermore, every tenth level you will be forced to duel an original member of the same level. If your performance is sub par, you will be immediately removed from the guild, no questions asked.
Your duels are rated on a 1-10 system. Our council will observe your duel at every tenth level increment. If you ever go below a "5", you are automatically removed from the guild. We do not fool around. We are only looking for "the best in the business."
Furthermore, you will be asked to farm at LEAST 100g and deposit it into the guild bank once a week. We have a treasury officer who will provide me with weekly updates on who is performing their duties and who is not. If you fail to provide the guild bank with 100g for 3 weeks, you will automatically be removed from the guild.
We will be participating in the 29,39, and 49 bracket.
For the first 3 months, you will be on a probationary period. At any time, we can remove you from the guild without any questions asked. After the first 3 months, we can remove you but you are entitled to a meeting with our council to plead your case as to why you think you deserve to stay.
Upon your acceptance to our guild, I will email you a multitude of resources pertaining to your class, battleground strategies, our guild code of conduct and policies, and a weekly expense sheet. On Mondays you are required to fill out this expense sheet on what you think you'll take from the guild bank for the week. At the end of the week, I will reconcile what you took with what you wrote down on your expense sheet. If they don't reconcile and the variance is large, you will be removed from the guild.
Any of those who THINK they are interested, please email me your application, guild history, three contacts who know you, class you are most interested in playing, and if possible, a 30 second fraps video displaying how you control your character.
Thank you.Turn 10 Studios, developer of the highly anticipated Forza Motorsport 3, has begun to foster quite an interesting reputation for themselves as time and time again the developer calls out rival racing studios with ludicrously absurd comments at demo showings and interviews. While it’s certainly somewhat admirable that the studio is confident in the quality of its upcoming racer, the remarks being spewed from game director Dan Greenawalt’s mouth are nothing short of pure and utter hyperbolic garbage. A recent interview with Xbox360Achievements.org highlights this fact all too well, and the consistency with which the studio lashes out indirectly (and sometimes very directly) against other racing developers is just laughable. Here’s a sampling of the truly ridiculous (and hilariously ignorant) quotes from the aforementioned interview to get us started.
I play a lot of racing games, including PC racing games and I have not seen anything that is even within years of what we’re delivering here.
Really? That’s so weird, because I could’ve sworn I’ve heard of this Gran Turismo game somewhere. And what about that GTR2 racer? Supposedly it’s pretty advanced too. Must be just a rumor.
We have lift, bump stops that can create a hell of an unbalance in the car, we even simulate the chassis stiffness that I’ve never seen in another game... where, like a Fox Body Mustang just twists under its own torque and it means that the tires can’t stay evenly attached to the road. We even simulate that.
Wow, that’s really deep. Strange then, that you can’t manage to simulate something as simple as a car hitting a concrete slab? It seems like that would be a more immediate concern than the way a Mustang reacts according to its own power.
I could go on and on with this material, and that’s from just a single interview. While I definitely respect that Turn 10 is trying to reignite the Forza flame so to speak, the fact that it’s effectively ignoring competitors like Gran Turismo 5 and even DiRT 2 is unbelievably bad practice. It’s not like Bungie presents a demo at E3 while ranting and raving about how there’s no other shooter on the market that handles the way Halo does. As a developer, you need to have a certain kind of reverence and respect for your competitors, even if they consistently outsell and outperform you. If anything, this should serve as inspiration to make your next project a labor of love that people can put up with the other guys side-to-side and say something along the lines of: “Wow, they really outdid themselves this time.”
With Forza 3, that is not the case. The hype over the much-improved graphics engine has led to a general feeling of disappointment as gamers finally got their hands on the recently released demo. The lighting model looks strangely “off”, illuminating the cars in a slightly cartoonish fashion that makes colors pop far too much and jaggies far too evident. Leading up to the release of the demo, trailers and gameplay videos never really made this fact apparent, but once I managed to get behind the poorly-rendered cockpit of the demo’s Mini Cooper (I’ve actually driven a Mini a few times in my life, and let me tell you, Forza does NOT represent the interior well) my hopes for a graphical competitor to Gran Turismo were dashed. Gran Turismo 5: Prologue, which released a little over a year ago, still manages to outpace Forza 3, all the while Forza is being heralded by the big wigs at Microsoft and many outspoken members of Turn 10 as the best-looking racer on the market. If the “market” doesn’t consist of DiRT 2 or any of the PS3-exclusive Gran Turismos, then yea, this statement would be 100% correct, but for those of us living in the real world, it’s complete and utter bullshit.
But wait, you say. Forza is all about the under-the-hood performance calculations and rarely seen physics flourishes! While normally I’d be inclined to agree with you, these have little to no effect on roughly 90% of the driving experience. When you’re racing on the road, your car will handle pretty much like every other racing game out there with asphalt tracks (albeit less exciting because of the poor sense of speed, a recurring problem with the Forza franchise). The only time all these supposed “advanced calculations” come into play is in very, very rare situations, and even then, you likely won’t think to yourself: “OMG! That’s totally what the car would have done in real life!” What’s most disappointing about these physics, however, is the fact that crashing your car in Forza is painfully underwhelming. Even in a game like Need for Speed: Shift, which has comparable damage modeling (meaning it’s terribly lacking) makes crashes interesting by blurring the screen and violently shaking the camera while your car smashing the center divide creates a nasty crunch of bending metal and shattering glass. In Forza, there is nothing exciting or remotely thrilling about smashing your very expensive car into a wall. In fact, there’s nothing to marvel at in any way when your Audi R8 side swipes a reckless driver as he speeds past you, because the damage modeling is almost IDENTICAL to Forza 2’s. A scrape here, some paint removed there. The whole ordeal is so unspectacular it makes one wonder what the hell the team at Turn 10 has been doing for the last couple years. Granted, Gran Turismo 5’s damage modeling isn’t anything to write home about either, but at least bits and pieces fall off after impacts and doors swing off their hinges so that it’s apparent from even the cockpit view that your car has been affected by that 50 MPH head-on collision.
I could go on and on about Forza 3’s shortcomings, namely the absolutely dreadful cockpit view and pitiful sense of speed, but really I’m just going to let Turn 10 embarrass itself further and laugh my ass off when Gran Turismo 5 eventually comes out and Forza is left in the dust. It’s not often that I want a game to fail, and even more uncommon for me to want a developer to get humiliated, but the fact that Polyphony is speaking with gorgeous trailers and screenshots, while Turn 10 retorts with childish remarks and not so subtle insults makes me wonder just how hard the developer is trying to sabotage its upcoming release. Turn 10, you should be ashamed. Well played, Polyphony. Actions really are louder than words.
Nah, this isn’t the official Xbox 720 that you can go gaga over. Its just another perspective Xbox mod, or rather a suggestion of what the Xbox 360 would look like in the future. Made by a certain Tai Chiem, this piece of mod is quite futuristic with the skeletonized frame and the acrylic cover, giving it a UFO like feel. The mod sports the Xbox emblem on the cover and the power and the reset buttons are in the front, with the Microsoft logos on the sides. I am not sure about the placement of the CD-Rom, though. The mod design looks plush with the matte finish given to it and is made in color hues of classic red, green and blue and a combination of black and silver.
Although cool, I am not sure whether Microsoft is gonna even consider this design; it’s not because this design is lacking anything, its just that I don’t think Microsoft has a good eye for creativity. I mean, the regular Xbox 360 has no looks to hype about; there are far better Xbox 360 mods available, that make up for the lack of luster and plush feeling of the classy console, don’t you agree?
Original Source.